//==============================================================================
// reginleif_anim.txt
//==============================================================================

//==============================================================================
Define SunLight
{
	Set HotSpot
	{
		Version
		{
			VisualParticle SFX A God Power Summon Sunlight
		}
	}
}


//==============================================================================
Define GroundGlow
{
	Set HotSpot
	{
		Version
		{
			VisualParticle SFX A God Power Summon GroundGlow
		}
	}
}

//==============================================================================
Define HeroGlow
{
	Set HotSpot
	{
		Version
		{
			VisualParticle SFX A Hero Glow Small
		}
	}
}

//==============================================================================
Define HealGlow
{
	Set HotSpot
	{
		Version
		{
			VisualParticle Scenario N Reginleif HealGlow
		}
	}
}

//==============================================================================
Define HealRing
{
	Set HotSpot
	{
		Version
		{
			VisualParticle Scenario N Reginleif HealRing
		}
	}
}

//==============================================================================
Define Aurora
{
	SetSelector
	{
		TechLogic None/Aurora Borealis
		Set HotSpot
		{
			Version
			{
				VisualParticle Special N Valkyrie Favor
			}
		}
		Set HotSpot
		{
			Version
			{
				VisualParticle Special N Valkyrie Favor Rainbow
			}
		}
	}
}

//==============================================================================
Define AuroraTrail
{
	SetSelector
	{
		TechLogic None/Aurora Borealis
		Set HotSpot
		{
			Version
			{
				VisualParticle Special N Valkyrie Favor
			}
		}
		Set HotSpot
		{
			Version
			{
				VisualParticle Special N Valkyrie Rainbow Trail
			}
		}
	}
}

//==============================================================================
Anim Idle
{
	SetSelector
	{
		CinematicLogic
		SetSelector
		{
			ContainLogic
			Set HotSpot
			{
				Version
				{
					Visual Scenario N Reginleif_IdleA
					Connect FrontAbdomen HeroGlow HotSpot
					Tag FootstepLeft 0.30 true	
					Tag FootstepRight 0.80 true
					Connect AttachPoint Aurora HotSpot
				}
			}
			Set HotSpot
			{
				Version
				{
					Visual Scenario N Reginleif_CarryIdleA
					Connect FrontAbdomen HeroGlow HotSpot
					Tag FootstepLeft 0.30 true	
					Tag FootstepRight 0.80 true
					Connect AttachPoint Aurora HotSpot
				}
			}
		}
		SetSelector 
		{
			Set HotSpot
			{
				Version
				{
					VisualGranny Regin_Idle
				}
			}
		}
	}
}

//==============================================================================
Anim Bored
{
	SetSelector
	{
		CinematicLogic
		SetSelector
		{
			ContainLogic
			Set HotSpot
			{
				Version
				{
					Visual Scenario N Reginleif_BoredA
					Connect FrontAbdomen HeroGlow HotSpot
					Tag FootstepLeft 0.30 true	
					Tag FootstepRight 0.80 true
					Connect AttachPoint Aurora HotSpot
				}
			}
			Set HotSpot
			{
				Version
				{
					Visual Scenario N Reginleif_CarryBoredA
					Connect FrontAbdomen HeroGlow HotSpot
					Tag FootstepLeft 0.30 true	
					Tag FootstepRight 0.80 true
					Connect AttachPoint Aurora HotSpot
				}
			}
		}
		SetSelector 
		{
			Set HotSpot
			{
				Version
				{
					VisualGranny Regin_Idle
				}
			}
		}
	}
}


//==============================================================================
Anim RangedAttack
{
	SetSelector 
	{
		Set HotSpot
		{
			Version
			{
				Visual Scenario N Reginleif_RangedAttackA
				//-- auto generated by the bang Animation tool
				//-- do not hand edit these values
				Tag Attack 0.40 true	
				Tag SpecificSoundSet 0.53 false SwordSwing checkVisible 
				//-- end auto generated section
				Connect FrontAbdomen HeroGlow HotSpot
				Connect AttachPoint Aurora HotSpot
			}

		}
	}
}

//==============================================================================
Anim Death
{
	SetSelector
	{
		Set HotSpot
		{
			Version
			{
				Visual Scenario N Reginleif_deathA
				//-- auto generated by the bang Animation tool
				//-- do not hand edit these values
				Tag SpecificSoundSet 0.00 false AHeroHasFallen	checkOwner
				//-- end auto generated section
				Connect FrontAbdomen HeroGlow HotSpot
				Connect AttachPoint Aurora HotSpot
			}
		}
	}
}

//==============================================================================
Anim Recover
{
	SetSelector
	{
		Set HotSpot
		{
			Version
			{
				Visual Scenario N Reginleif_RecoverA
				Connect FrontAbdomen HeroGlow HotSpot
				Connect HotSpot sunlight HotSpot
				Connect HotSpot GroundGlow HotSpot
				Connect AttachPoint Aurora HotSpot
			}
		}
	}
}

//==============================================================================
Anim Heal
{
	SetSelector
	{
		Set HotSpot
		{
			Version
			{
				Visual Scenario N Reginleif_HealA
				//-- auto generated by the bang Animation tool
				//-- do not hand edit these values
				Tag SpecificSoundSet 0.00 false Heal checkVisible 
				//-- end auto generated section
				Connect FrontAbdomen HeroGlow HotSpot
				Connect Neck HealRing HotSpot
				Connect Face HealGlow HotSpot
				Connect AttachPoint Aurora HotSpot
			}
		}
	}
}

//==============================================================================
Anim Flail
{
	SetSelector
	{
		Set HotSpot
		{
			Version
			{
				Visual Scenario N Reginleif_FlailA
				Connect FrontAbdomen HeroGlow HotSpot
				Connect AttachPoint Aurora HotSpot
			}
		}
	}
}

//==============================================================================
Anim Walk
{
	SetSelector
	{
		CinematicLogic
		SetSelector
		{
			ContainLogic
			SetSelector
			{
				Set HotSpot
				{
					Version
					{
						Visual Scenario N Reginleif_walkA
						Connect FrontAbdomen HeroGlow HotSpot
						Tag FootstepLeft 0.30 true	
						Tag FootstepRight 0.80 true
						Connect AttachPoint AuroraTrail HotSpot
					}
				}
			}
			SetSelector
			{
				Set HotSpot
				{
					Version
					{
						Visual Scenario N Reginleif_CarryA
						Connect FrontAbdomen HeroGlow HotSpot
						Tag FootstepLeft 0.30 true	
						Tag FootstepRight 0.80 true
						Connect AttachPoint AuroraTrail HotSpot
					}
				}
			}
		}
		SetSelector 
		{
			Set HotSpot
			{
				Version
				{
					VisualGranny Regin_Walk
				}
			}
		}
	}
}

//==============================================================================
Anim Cinematic
{
	SetSelector
	{
		Set HotSpot
		{
			Name Regi_aomsp32Loki
			Version
			{
				VisualGranny Regin_aomsp32Loki
			}
		}
		Set HotSpot
		{
			Name Regin_cine291afewmoreclans
			Version
			{
				VisualGranny Regin_cine291afewmoreclans
			}
		}
		Set HotSpot
		{
			Name Regin_cine291thatsright
			Version
			{
				VisualGranny Regin_cine291thatsright
			}
		}
		Set HotSpot
		{
			Name Regin_cine291weshouldgo
			Version
			{
				VisualGranny Regin_cine291weshouldgo
			}
		}
		Set HotSpot
		{
			Name Regin_cine291youcarrythebanner
			Version
			{
				VisualGranny Regin_cine291youcarrythebanner
			}
		}
		Set HotSpot
		{
			Name Regin_aomsp30wemust
			Version
			{
				VisualGranny Regin_aomsp30wemust
			}
		}
		Set HotSpot
		{
			Name Regin_aomsp30howlong
			Version
			{
				VisualGranny Regin_aomsp30howlong
			}
		}
		Set HotSpot
		{
			Name Regin_cine30dontletthe
			Version
			{
				VisualGranny Regin_cine30dontletthe
			}
		}
	}
}